Create stunning in-game thumbnail scenes in Mannequin with fully poseable NPCs, custom skins, diverse model types (with custom mob support & Blockbench imports built-in), and powerful part-based editing. Design once, and reuse forever with flexible pose presets.
This mod is the result of a lot of work, so it would mean the world for us if you could support our development by donating via PayPal or Liberapay. 💖
⚠️ WARNING! Mannequin is currently in BETA.
As such, unstable and unpredictable behavior is to be expected. If you find any issues, join our Discord and report your issues or give suggestions in the dedicated channels for them.
Watch the showcase here! ⬇️
Made by Kind for Mannequin 0.1.0. A new, updated tutorial is coming soon.
Press F8 in-game to view and configure all keybinds! If you're lost and need help figuring out a given feature, join our Discord and ask questions in the #help channel.
❓ FAQ
Who is this mod for?
Mannequin is built for Minecraft creators, builders, and screenshot makers who want fully poseable NPCs for thumbnails, renders, and staged scenes.
What can I edit on a mannequin?
You can rotate, translate, and scale individual body parts, plus work with equipment, skins, labels, and model-specific features.
Can I use custom models?
Yes. Mannequin supports importing custom .bbmodel files, along with a range of vanilla model types.
Can I change skins?
Yes. You can use saved skins, skin URLs, local skin files, or Minecraft usernames depending on what you want to apply.
Can I save and reuse poses?
Yes. You can save pose presets and apply them again later.
Does it support undo and redo?
Yes. You can undo and redo pose changes, and the mod also supports lifecycle undo/redo for create and delete actions.
Can I equip armor and items?
Yes. Mannequin supports equipping armor and held items, and some model types also have extra visual overlays or features.
Can I create or remove mannequins in-game?
Yes. The mod includes /mannequin commands for creating, deleting, and locking mannequins, along with config-related actions.
Is this for animation?
Not primarily. Mannequin is focused on posing, scene setup, and reusable presentation rather than animation timelines.
Does every vanilla mob work perfectly?
Mannequin supports a wide range of vanilla model types, but some mob-specific visuals and edge cases can still have quirks.

